- 2015 White Paper On Korean Games - SUMMARY
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In 2014, the Korean game market continued its concentration around a few platforms as it did in the previous year. Online games accounted for 55.6% of the market with KRW 5.5425 trillion, followed by mobile games with KRW 2.9136 trillion (29.2%) and PC rooms with KRW 1.2277 trillion (12.3%). Combined, these three sectors accounted for 97.2% of the total market size, a figure similar to that of the previous year (97.1%).